Game objectsin code youcan use.

Describe one in a sentence. It writes the object against your project’s own fields, and the code to go with it: a Unity ScriptableObject, an Unreal row, plain JSON, or any of seven more. Then, when a formula changes, it rebalances everything you already shipped at once, and the strongest stays the strongest.

WindowsNo runtimeProject stays local

The demo runs on saved data. No sign-up, no card, no call.

Before46 to 70
After40 to 58

Before: 70, 62, 55, 47, 46. After: 58, 52, 47, 41, 40. The order is the same.

Five values in one tier, moved to a new range in one step. Every line runs the same way, so nothing overtakes anything. Drag it yourself

A number means nothing on its own.

The same figure can be unremarkable in one tier and absurd in the next. So every value is checked against the tier it is actually in, rather than against the whole game or against nothing at all.

The second job

Change a formula, and everything you shipped moves.

Writing one object was never the expensive part. The expensive part is the day a formula changes and everything you already shipped is wrong together.

  1. It measures

    What each tier in your project currently occupies. Not what a spreadsheet said it occupied last patch.

  2. You approve

    One new range per tier, not an edit per object, and you can change any of them before anything is written.

  3. It moves everything

    By the same arithmetic, all at once. Nothing overtakes anything, because the sum that moves them cannot reorder them.

Next

See it work before you talk to anyone.

The demo runs on saved data and shows the real objects, rulers and code. If it does what you need, try it on your own project, then talk to us about seats.

Not ready to talk to anyone? Try it on your own project first. An account comes with one free 14-day evaluation: the whole app, with a Seat’s 70,000 tokens of model time, and no card. Create an account

Open the demoTalk to us about seats